What is the game about?

I Have An Oil For That is a 1 to 6 player essential oils board game that helps players learn about the benefits and uses of botanical oils. The object is to eliminate your own Problem Cards, and gain Heart Tokens by helping other players eliminate their Problem Cards.

A cooperative and competitive game.

We wanted to make a game that creates an environment of helping others while being competitive at the same time.  So we created the heart token scoring system as a way to achieve that.  Players can only get heart tokens by helping other players.  The player with the most heart tokens at the end of the game wins.  Though, everyone wins because all the problems cards have to vanish from every players' hand before the game can end.

Encourages Helping Others

Game is now in stock (currently only 31 left in stock)

50% OFF
**19.00** each.
For A Limited Time Only

200% Satisfaction Guaranteed
Keep the game and get your money back if your not fully 


1 game board
1 game board box 18" x 18"
2 six sided dice
80 cards (40 PROBLEM & 40 HELP cards)
25 heart tokens
6 different color avatar player game pieces
1 spinner

I have an oil for that game board reference

Some of the proceeds from purchasing this game will go to help support Mission Wealthy Warriors. A non-profit organization for helping financially challenged military families by providing them with financial education.   Read more about it here


Submit your review

Create your own review

Average rating:  
 6 reviews
by Tashena Lynette Gonzales on I Have An Oil For That
My team loved this

My team loved this as one of our team gatherings! They learned a lot.

Two Thumbs Up

My 9 year old and I played this and loved it! When you have a game that is all about helping others to be the winner...it's a win, win. Even after oiling for years, I learned many new uses for the oils. Can't wait to play again with friends and share in my oils classes!

by Nancy Bright on I Have An Oil For That

My kids and I enjoyed this game. It is a nice change to bring the family together rather than having a game on cellphone/ app that you play alone without much face to face interaction.

by Steve Sheridan on I Have An Oil For That
Learning Can Be Fun

Many new Oilers feel overwhelmed with so much to learn. So glad that Nichols have created a fun game to learn. Whether you are playing by yourself or with friends, you'll quickly learn that you've got an "oil for that."P.S. It's not my opinion, but many studies have shown...Playing to learn: Panelists at Stanford discussion say using games as an educational tool provides opportunities for deeper learning...http://news.stanford.edu/2013/03/01/games-education-tool-030113/


Great and fun way to learn about the oils!

Page 1 of 2:

Compliance & FDA Questions

For more information about FDA or questions about compliance with other companies' policies, please see our FAQ page.

I Have An Oil For That Game Instructions & Components:

  • Starting the Game
    Shuffle both the PROBLEM Card and HELP Card decks.

    Place the decks face down on one set of the HELP and PROBLEM board spaces as shown above. The other two HELP and PROBLEM spaces will be for discarded cards. Place all discarded cards face up.

    Each player will pick a different color player avatar game piece and place it at the bottom of the game board within the big heart labeled “START.”

    Each player will draw 3 Problem Cards and place them face up and visible to the other players. Then, roll one die to determine who plays first.

    Roll one die and advance clockwise around the board.

    As the player lands on "P" spaces, they draw one Problem Card to add to their hand.  If they player has a Help Card available for that Problem Card, it can be used to eliminate it.  As they land on "H" spaces, they draw one Help Card that may eliminate one of their own Problem Cards for that turn.  When a player has a Help Card that will eliminate a Problem Card, they say, "I have an oil for that" then they name the oil and the problem.  If no cards can be eliminated, the player must keep the drawn c ards and pass their turn to the next player.  The Help Card can be used to discard only one Problem Card per turn.
    See example to the right. >>>>>>

    The only time a player may help another is when they land on a Heart Space.  The player that lands on the Hearts Space can use one of their available Help Cards to eliminate one Problem Card from another player's hand.  Both cards are then discarded and one Heart Token is awarded to the player who used their Help Card.

    Occasionally a player may land on a Star space or a Question Mark space. See “Game Landing-Space Icons” for an explanation of these spaces.

    Play continues around the outer ring until a player has no more Problem Cards and has reached START at least one time. Once a player has met these conditions, they will place their game piece on the red heart labeled, PROBLEM-FREE ZONE. Players who pass START with Problem Cards remaining in their hand must continue on around the outer ring until they no longer have Problem Cards and have reached START again.

    Once players enter the Problem-Free Zone, they will never enter the outer ring again. All cards drawn will be Help Cards. Landing on a Heart space gives the player an extra opportunity to help another player and win a Heart Token.

    In the Problem-Free Zone, players keep rolling with one die and advance through the middle ring clockwise until the game ends.
  • Winning and Losing the Game
    When all players have no more Problem Cards, the game ends. The player with the most Heart Tokens wins the game. If players have the same amount of heart tokens, then the player with the most Help Cards win.

    The green text on the cards indicates the most common uses for that particular problem or help.  It is for information purposes only.

    The information, including but not limited to, text, graphics, images and other material contained on this board game are for informational purposes only. The purpose of this board game is to promote broad consumer understanding and knowledge of various essential oil topics. It is not intended to be a substitute for professional medical advice, diagnosis or treatment. I Have An Oil For That game represents a fictional simulation that portrays events of helping others problems with essential oils. All experiences with essential oils may not be the same as what is described in the I Have An Oil For That game. Always seek the advice of your physician or other qualified health care provider with any questions you may have regarding a medical condition or treatment and before undertaking a new health care regimen. Never disregard professional medical advice or delay in seeking it because of something you have read on this game. Information and statements regarding essential oils in I Have An Oil For That have not been evaluated by the US Food and Drug Administration are not intended to diagnose, treat, cure, or prevent any disease. 
    Crunchy Creations, LLC. its owners, and the I Have An Oil For That game creators are not responsible or liable for any injury due to the information contained in this game. Reliance on any information appearing in this game is solely at your own risk. Please note that not all information from the sources and our personal experiences were  included for this version in order to keep the game within a reasonable play time for completion. We intend to release expansion cards in the future in order to include more  problem and help cards.


Game Concept: Christopher Willis
                                   Lei Ann Nichols
Artwork:               Tim Nichols
                                   Copyright @ Crunchy Creations, LLC

  • Components
    1 game board
    1 game board box 18" x 18"
    2 six sided dice
    80 cards (40 PROBLEM & 40 HELP cards)
    25 heart tokens
    6 different color avatar player game pieces
    1 spinner

Help Cards

help card on the gameboard

Problem Cards

problem card on game board
face of the help card
help cedarwood card
problem face card
oils for that problem card

A player holding a “Cedarwood” Help Card lands on a “P” space and draws a “Cough” Problem Card. They see that “Cedarwood” may be used for “Cough”. They then remove both cards from their hand and place them on the HELP and PROBLEM discard spaces on the game board. Turn now passes to the next player. This can work the opposite way as well, by a player landing on a “H” space and drawing a “Cedarwood” Help Card, then use it to eliminate the “Cough” Problem Card held in that player’s hand.

Game Landing-space Icons

heart game icon

Heart Space - Player can use one of their own Help Cards to help any other player with a Problem Card and gain one Heart Token for doing so. If there are no players to help, then a Heart Token will not be obtained and turn passes to next player.

heart game icon

Help Space - Draw one card from the Help Card stack. Turn the card face up so other players can see the information on it. Can only be used to eliminate one of your own Problem Cards for that turn.

problem game icon

Problem Space - Draw one card from the Problem Card stack. Turn card face up so other players can see the information on it. If available use only one of your Help Cards to eliminate it or pass on your turn.

star game icon

Star Space - Roll again using two dice instead of one. The die with the highest number will be the number of spaces a player may advance with the extra roll. If both dice match numbers, advance and draw one Help Card as well.

question mark icon

Question Space - Random chance. Spin the spinner wheel that comes with the game board one time. After the spinner stops follow the instructions on the wheel section.

question mark icon

Draw Two Help Cards - Draw two cards from the Help Card stack. Turn the cards face up so other players can see the information on it. Can be used to eliminate two of your Problem Cards for that turn.

question mark icon

Help Two People - Use any two Help Cards to help players eleminate their Problem Cards. Gain a heart token per player that is helped.

question mark icon

Problem Free Zone – A player may enter this space once they have reached start at least one time and have no problem cards in their hand. Landing on this space is the same a Heart Space.

question mark icon

Start – Players must reach Start at least one time without any Problem Cards before proceeding to the Problem Free Zone.  Landing on this space is the same as a Heart Space.